by gaia | Jun 23, 2016 | Fragment
Bone Constraints (Available in Pose mode and Edit mode) The Avastar Rig tries to keep most of its complexity under the covers. The most important and unfrtunately also the least understood part of the rig is its control bone section together with its set of Bone...
by gaia | Oct 29, 2015 | Fragment
Bone Weight Maps A Bone Weight Map defines how much influence a specific bone has on each vertex of a specific mesh. The influence is typically defined in a range from 0.0 (no influence) to 1.0 (maximum possible influence). So if a vertex shows up in a Bone Weight...
by gaia | Oct 10, 2015 | Fragment
Important: In some cases you may want to modify the Avastar character beyond what you can do with the Avastar Shape Sliders: Create a tiny or a giant. Add extra shape beyond what you can do with sliders. Modify the Avastar Meshes into something totally different. Join...