Trouble Shooting

So it looks easy so far, why do i still have troubles ? Now lets recap a bit. Until now we have taken the Skeleton structure as granted (well, this is dictated by the capabilities of the SL virtual world). We have not yet given much attention to the animations. We...

Topology considerations

Topology flaws… This should make it immediately apparent that we have too few faces in our mesh near the symmetry line. Thus our mesh topology does not work well with the way how we want our skirt to bend and stretch. This is a first hint that our animation and...

Bones and weights

Bone Weights and Inheritance Skeletal animation relies on inheritance, a weight on a bone at the end of a bone chain affects all movements induced by any of the bones in the chain. I can explain this best with an example: Theory corner: Weight inheritance and...

Edit Weight Maps

Editing the Weight Maps In the following we try to improve the skirt’s animation. And while fixing the various parts of the mesh, we will introduce a couple of helpful tools for the task. Fixing the Waist When we scrub along the timeline, then we see immediately...