Fit to Shape

Creating a fitted Mesh has become a bit easier with our new Fitting tool. This document contains a brief usage workflow. For the full documentation please read the Fitting Panel Help page. The workflow Add an Avastar and Import your Mesh We assume that you know how to...

Attach

Purpose Attach a Mesh Model to Avastar. Main Workflow This is the process for attaching a human character model to Avastar that is created in T-Pose. Migrate T-Posed Model to Avastar Load your model into the scene (blender supports a number of input formats). Create a...

Editable Avastars

Purpose You may want to modify the Avastar meshes, or just create posed static versions of the Avastar meshes. The workflows below help you to Quickly create a Mesh based clone of the SL Avatar. Good to know Important: In some cases you may want to modify the Avastar...

Attach Appearance Sliders

The Appearance Sliders in Avastar modify the Shape of the Avastar Character exactly in the same way as the Appearance editor works within Second Life. But the Appearance Sliders can also be attached to your own custom meshes. This workflow is about how you can achieve...

Joint Positions with Fitted Mesh

When you try to import a Fitted mesh with Joint Positions, then you typically end up in a desaster. This is probably due to a bug in the Second Life Importer. Actually i have never found any Fitted Mesh example that can be imported to Second Life with Joint Positions....