Add Reference Model

In Blender

Navigate to:

add -> Avastar -> With Triangles

The Avastar character is based on the
SL Avatar definition files
from Linden Lab.

The Avastar is fully compatible with the character from Second Life and all similar online worlds like OpenSim for example.
Create as new Avastar

Create as new Avastar

After a short time (typically 2-4 secs) a new Avastar character is created in the 3D View and at the current 3D cursor location .

AvastarObject

Avastar’s default Shape is compatible with SL’s default Shape.

Back in Second Life

When you use Avastar’s default shape then you also need to test your work with a fresh created shape in SL.

We do not use any of the Ruth shapes, because there is no clear definition what Ruth is. While there is an official definition of the default shape.
default_shape

The SL default Shape (Create new Shape).

In SL you create the default shape from your Inventory: (See image)

new_shape

What else you should know

  • New Avastar characters can only be created when you are in Object Mode!
  • A new character will be placed at the current 3D Cursor location.
  • You can hide (‘h’) or remove (‘x’) not needed parts of the Avatar meshes (like the skirt or the hair for example) without breaking the tools.
  • You can create as many characters as you like aside each other and so you can create multi-character animations.
The character that you know from avatar.blend or from the workbench (sometimes also named “ruth”) looks different from the default Avastar character. this is not a mistake. Further explanations can be found in the Avastar vs. Workbench Skeleton article.